Lost Lands Mega-Campaign

Wizard's Amulet Adventure Log
10 Freyasday 214

Summary of events so far:

*The newly formed fellowship set out from The Starving Stirge, in the City of Reme, on the Second Wodinsday of the Tenth Month.

*The journey took them East, on the Great Merchant Tradeway, which connects Reme to Bard’s Gate, and Freegate beyond.

*On the first night they camped at some unspecified location. Janna as yet had remained secretive about her purpose, saying only that they were travelling to the village of Fairhill, which lies about midway between Reme and Bard’s gate.

*Promises were made to reveal more when Reme was further behind them.

*Thyrsday was blighted by insufferable rain. In the afternoon, the Drow caught a brace of game hen. Hungry, but with no comfortable place to start a fire, the party pressed on.

*After dusk, the well-trained gnome, no stranger to life on the road, spotted a clearing beyond the treeline, abutting a cliff-face sure to provide some relief from the deluge of rain. At the same time this discovery was made, riders on horse-back were heard approaching from the direction they had come.

*The party succeeded at hiding themselves in the clearing as the riders approached. They were recognized as a Sheriff and two Knights, the standard mounted component of a patrol unit from the Grand Dutchy of Waymarch.

*Confident he could pass himself off as a human child in distress, the halfling Samduc revealed himself. The deep gnome was able to employ magic to achieve the same illusion, but chose to observe from the wood. The others opted to join Samduc on the road.

*The diplomatic prowess of Damien, the charm of Janna, and the military experience of Vhillish were brought to bear, winning over the Sheriff and Knights to disclose sensitive information about activity in the field, and promise them an escort by footmen and admission to the waystation that lay ahead along the road.

The Wizard's Amulet
9 Thyrsday 214

You have traveled two days from Reme with your newfound companions. Rain and cloudy weather have marred your travels since you left, slowing your pace and forcing you to keep off the main road and travel under the eaves of the light woods to the north of the tradeway.

It seems odd at this time of year to have such strange weather. Sunshine can be seen on the far horizon, and you all have a feeling that something is amiss, as if a dark cloud is following you from Reme.

Each of you thinks back to the Starving Stirge — the inn where you formed your fellowship. You shift your packs, which seem even heavier in the rain, and recall the notice: “Seeking companions for the road, to share in glory and gold.” As you look down at your muddy boots, perhaps some of you would gladly trade the promises of gold for dry clothes and a warm fire.


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